Pages: [1] 2 3 |
1. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: Adwokat Diabla wrote: Mara Tessidar wrote: Hey CCP Greyscale this is a game and not being able to use a core mechanic for travel for a month is so utterly re tarded I can't believe you seriously consider it a good thing...
- by Adwokat Diabla - at 2014.10.03 01:05:00
|
2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: Adwokat Diabla wrote: You are missing the point entirely. People who try to take the space from us will simply be hellcamped right out of nullsec. (Which is what we did last time) We will not be interested in actually devel...
- by Adwokat Diabla - at 2014.10.03 00:54:00
|
3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mara Tessidar wrote: Hey CCP Greyscale this is a game and not being able to use a core mechanic for travel for a month is so utterly re tarded I can't believe you seriously consider it a good thing hope that helps Apparently this needs to ...
- by Adwokat Diabla - at 2014.10.03 00:49:00
|
4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: Degalo wrote: Vinyl Scrattch wrote: freighter escorts create content Sure. For the ganker, and only for the ganker. Unless losing a JF to a supercarrier camp on the regional gate you MUST take is "content". You co...
- by Adwokat Diabla - at 2014.10.03 00:43:00
|
5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: Adwokat Diabla wrote: Yeah so to fuel the PL renter program and just keep it MAINTAINED we have to do freighter ops where we get 10+ freighters to help maintain our renters. This is not to establish it. Saying "form an e...
- by Adwokat Diabla - at 2014.10.03 00:39:00
|
6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Vinyl Scrattch wrote: Adwokat Diabla wrote: Arsine Mayhem wrote: Talvorian Dex wrote: I'm going to make one post, with the hope that the devs are still reading this thread. I'm gonna say this once. Nerfing capitals into the ground is ...
- by Adwokat Diabla - at 2014.10.03 00:32:00
|
7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Arsine Mayhem wrote: Talvorian Dex wrote: I'm going to make one post, with the hope that the devs are still reading this thread. I'm gonna say this once. Nerfing capitals into the ground is one thing (and that's what you're doing). I'm fine...
- by Adwokat Diabla - at 2014.10.03 00:18:00
|
8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
The idea that I cannot jump for a month at a time WILL make me unsub. I do not think this is an unrealistic response from any cap pilot. Limit this to a day or two at most, otherwise I see no point in continuing to subscribe a super pilot if I lit...
- by Adwokat Diabla - at 2014.10.03 00:03:00
|
9. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Lex Arson wrote: Great change, CCP. -Now I can sit my carrier on a POS edge, rep it, and be even more immune to getting dropped on. -If my fleet is bubble inside a tower, I can no longer run outside and cyno in reinforcements; I'll be dead lon...
- by Adwokat Diabla - at 2014.09.18 01:08:00
|
10. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone. In our upcoming Oceanus release we are planning to make a change to the rules surrounding the way Cynos and Starbases interact. These new rules will help mitigate the issues surrounding jumping capitals sometim...
- by Adwokat Diabla - at 2014.09.18 00:57:00
|
11. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
mobile cyno micro-jump-drive inhibitor which prevents anyone within 100km from mjding.
- by Adwokat Diabla - at 2014.08.21 08:38:00
|
12. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Even if the price was 500mil, I would still buy a bunch of domis instead of a nestor. This ship just flat out sucks in its bonuses, which have literally 0 cohesion with each other. Laser range, but no laser cap/tracking/dps? Combined with drones, ...
- by Adwokat Diabla - at 2014.08.21 08:31:00
|
13. [Service] 3rd Party Services by Bluemelon - in Sell Orders [original thread]
Bluemelon 3rd partied my nyx, was very smooth sailing thx.
- by Adwokat Diabla - at 2014.08.11 00:35:00
|
14. LP Stores and minor empire factions - in Player Features and Ideas Discussion [original thread]
tl;dr give ammatar and khanid mindlinks and navy drone damage amps
- by Adwokat Diabla - at 2014.06.02 23:27:00
|
15. Gorski Car for CSM 9 - in Jita Park Speakers Corner [original thread]
Gorski is hands down one of the best pilots I've ever met and will be able to accurately represent pvpers, regardless of skill level. You have all my votes :)
- by Adwokat Diabla - at 2014.03.03 00:28:00
|
16. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Taoist Dragon wrote: Chessur wrote: Taoist Dragon wrote: LOL I'm am truely surprised by how many people are so butthurt that they will no longer be able WTFBBPWN frig gangs with a single RLML cruiser.... Aw go cry a river somewhere else...
- by Adwokat Diabla - at 2013.11.12 23:50:00
|
17. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The problem with any rapid light fleet doctrine in a big blob nullsec fleet is that it already does not do enough damage. It is why you see a massive proliferation of things like rail tengus, domis, geddons, navy apocs. Essentially, things that ha...
- by Adwokat Diabla - at 2013.11.12 23:44:00
|
18. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Kaeda Maxwell wrote: I see no reason not to fly battleships in PvP post rubicon, not everybody flies in environments with bubbles and even there I see plenty of opportunities for battleships to still be fun and useful. ...
- by Adwokat Diabla - at 2013.11.12 23:30:00
|
19. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Taoist Dragon wrote: LOL I'm am truely surprised by how many people are so butthurt that they will no longer be able WTFBBPWN frig gangs with a single RLML cruiser.... Aw go cry a river somewhere else. Name another frig killing cruiser that u...
- by Adwokat Diabla - at 2013.11.12 23:22:00
|
20. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
This does not make sense. Nobody in nullsec uses rapid lights except for small gangs. When PL tried it we quickly realized drones were much better, so I don't even understand what you are trying to accomplish. Everybody has switched over to rail t...
- by Adwokat Diabla - at 2013.11.12 23:16:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |